Everything, everywhere changes.
Change is an essential part of life.
In creative development change is often the explosive spark that transforms good
enough into truly memorable.
Several years ago we at Santa Monica
Studio began the journey of creating a new God of War. All of us recognized a
special honor and responsibility to create a different and better and truly
more memorable experience than before. I realized early on that we had to make
changes in every aspect of the game.
I knew I didn’t want to simply
reboot the franchise, starting over with a retelling of the origin story. I
wanted to reimagine the gameplay, give players a fresh perspective and a new
tactile experience while delving deeper into the emotional journey of Kratos to
explore the compelling drama that unfolds when an immortal demigod makes a
decision to change.
For Kratos, this change means
breaking the cycle of violence, distrust and deception that his family, the
Greek pantheon, perpetuated for so long. That cycle drove a whole host of bad
decisions – the ill-fated deal with Ares, the murder of his family and a rage
fueled descent into madness and vengeance that ultimately ended with the epic
destruction of Olympus.
It also means learning how to
control his rage, the intensely turbulent monster that lives within him,
steering him down ever-darker paths. Kratos needed to figure out how to put the
monster back in the box, how to control when he does and does not let
that monster out.
Kratos’ rage has provoked a ton of
bad decisions in his life, so I was fascinated to see what would happen if he
actually made a good one. What would that look like? How would he struggle with
this very difficult and unfamiliar road? And more importantly, why would he do
this?
The last question was answered in my
own life with the birth of my son, a tremendously transformative event that had
me thinking about all kinds of change in life. It is hard for human beings to
truly change, but one thing that can really motivate us is the thought of being
responsible for a life, and especially the life of our child. The weight of
that responsibility drives the instinct to protect, to want to prevent the
mistakes of our past being delivered upon them. There is no end to the lengths
we will go, no adversity we will not overcome, to be better… for them.
Once the decision to change was
made, things got really interesting for Kratos and for all of us here at SMS.
The road to creating a new God of War is a seemingly endless climb up an
impossibly enormous mountain, filled with countless gut-wrenching failures and
joyfully sweet successes.
Change is hard, but through it all
we persevere, getting back up each time we are knocked down and celebrating
each breakthrough, knowing that this journey ends in the realization of a
collective vision – a great change in something we all hold very dear –
a chance for us all to be better.
This playable gameplay teaser is an
early first glimpse at the new beginning for God of War. We are so very eager
to show you more as the game continues to take shape.
Reference by : http://blog.us.playstation.com/2016/06/13/first-look-santa-monica-studios-new-god-of-war-on-ps4/
post by : Cory Barlog
Please visit us : www.nextgdesign.com
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